Looking back on many of my old games,
I've found that there is almost a broken down robot in them.
I'm not sure why this seems to be such a recurring theme in my games.
but it's obvious that it's something haunting me.
Before I began work on FNAF, I had to choose what game to make out of three potential games,
Knowing it might be my last try before having to start a new career.
I was choosing between a sequal to The Desolate Hope,
a remake of my first game, Legacy of Flan, or a new idea about animatronics and security cameras.
「The Desolate Hope」の続編を作るか、最初に作ったゲームである「Legacy of Flan」をリメイクするか、
While working on the first game, I started a crowdfunding campaign for it.
I raised exactly zero dollars.
Fun Fact:The names Freddy, Bonnie, Chica and Foxy were Just nicknames while I worked on the characters.
I was planning on giving them official names later but had grown very fond of them by the time the game was done.
In real life I tend to have waking nightmares, meaning that I walk in my sleep. etc.
One night I dreamt that Bonnie was in the hall outside my door,
so I jumped out of bed and rushed to hold the door shut.
I discovered that the door was locked and it filled me with dread.
In FNAF 1, when the doors don't work, It means something is already In your office!
So when I felt that the door was locked, I felt like Bonnie was in my bedroom and was about to get me!
Thankfully, I wake up.
I actually modeled the Foxy character on my laptop while riding on a 24hr drive to visit my In-laws over the summer of 2014.
It's very difficult to model a 3D character on a bumpy car ride maybe this is why Foxy looks so torn up!
while we were there visiting, my kids got to experience Foxy's Jumpscare for the first time!